Grinding Gear Games is making bold changes to Path of Exile 2’s item drop system in Path of Exile 2 Currency its latest developer blog, particularly around the game’s highest-tier loot: Mythic Uniques. These elusive chase items—long criticized for being too rare—are getting a major rework aimed at making the endgame grind more satisfying, fair, and rewarding for dedicated players.
Here’s everything you need to know about the changes coming to Uniques, item drop mechanics, and what’s ahead for loot in PoE2.
The Problem with Mythic Uniques
Path of Exile has always featured unique items as part of its core identity, but Path of Exile 2 introduced a tiered system: Common, Uncommon, Rare, and Mythic Uniques. The latter are the true “chase items” in the game, meant to be the rarest and most desirable drops, often build-defining or power-spiking for specific archetypes.
The issue? These Mythic Uniques were so rare that they were practically unobtainable.
For context: the Mythic-tier amulet Astramentis was found to be 47,000 times rarer than a Divine Orb, one of the game’s top-tier currency items.
Players rightfully pointed out that such a drop rate made the chase feel pointless, especially in a seasonal ARPG model where builds only last a few months.
The Mechanics Behind the Problem
Grinding Gear Games explained that PoE2’s unique drop system rolls for an Item Class first, then picks a unique item from that class. For example, if the system chooses "boots," it only pulls from boots, making it impossible to get a rare amulet, sword, or helmet in that roll.
This item class filtering meant that certain Mythic Uniques became vanishingly rare due to their class being picked so infrequently.
Combined with Path of Exile 2 having fewer total Uniques than PoE1 (due to the game still being in development), the system unintentionally bottlenecked Mythics into obscurity.
The Solution: A Revamped Drop System
To make Mythics more attainable without compromising their prestige, GGG is rolling out cheap POE 2 Currency several significant changes: