I was very happy to see this issue addressed, and I'm sure it will be was extended to other areas of this. We gained a lot from doing mobile games that we'll likely experiment with, and then apply into the main game with OSRS Accounts, too and to the place where PC and Mac players are.
Which kind of community do believe that the launch of mobile apps will create which wasn't possible in the past? Or, what are you think will be the best way to carry on from the existing community?
For me, it's all about keeping the welcoming spirit and friendliness which made RuneScape's players be different to me from the other MMOs that I've tried. It's a very close-knit community and everybody seemed to be a part of the fun of playing however, they also share its challenges. It is a tangled game in certain places, and everybody is extremely willing to help.
Some will invite you to join groups, and to welcome them into their world of knowledge which is what we witnessed happen during this Steam launch. Users just want to introduce new people into the community and let new members, and I believe this is what we're trying to encourage and grow.
Are there any aspects of the mobile app that could draw back players from the past who have dropped out?
It's all dependent on the length of time they've been available However, that if you've just discovered that the game will be released on mobile devices, and it's an old game that you played earlier in your life it will be a fascinating experience to go and dive back into the game that you enjoyed a few years ago is now and where it's now.
In addition to all the RuneScape mobile features we're implementing, we discovered that we needed to make something huge and exciting to bring gamers who had stopped playing. One of the ideas we decided to focus on is the Elder God Wars Dungeon, the theme for content that's floating through the air, while we release the game on mobile as well as desktop.
This kind of brings us back to the traditional God Wars dungeon which is an extremely nostalgic piece content for many gamers. It's a good idea to have games like that in the pipeline to go live around in the same period as games for mobile. Making sure there's an amazing content available for new and existing players, as well as something that's intriguing and mysterious for those who are lapsed players is crucial. What you see in the store and think "damn I'll have to look it up."
It's part and parcel of the attraction that people return and stare and say "wow there's lots of new stuff that has changed." I believe for those returning, it's going to be fantastic and for the new players, we hope that they'll enjoy the experience, too.
You could sit back and think, "Okay, let's see the app on my phone. Once I've done that, and the download won't take much time." That means I'll come back and test it out quickly and I'm sure this kind of accessibility could give many people an incentive to get into the game and give it a second attempt. This is great, I believe.
If you are able to come back to it you'll find it quite difficult to recall what you did. I believe there's a lot that we could help those who are returning to.
We've probably already done this, but only in a brief way. I can recall attending one of the first RuneFests I attended there was the VR version that could be played which was fun. It's my opinion with OSRS Power Leveling that at the moment VR isn't something we're currently investigating. It's for me about where you can go to discover new generations of RuneScape players. We strive to find out the players we have.