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Game warnings have long been a part of the gaming experience, but the idea of a game warning players about their health is still relatively new. With the rise of issues like gaming addiction and physical ailments linked to excessive screen time, there’s been an increasing push for developers to take more responsibility for the well-being of their players.

Battlefield 6’s “take a shower” message may seem like an oddball example, but it’s actually part of a larger trend in the gaming industry. The question is: should game developers be responsible for the health of their players beyond simply creating fun and engaging content?

The Rising Trend of Player Health Warnings

As players spend more time in virtual worlds, the need for health-conscious design is becoming more apparent. Several games, particularly mobile titles, have started to include warnings or notifications encouraging players to take breaks, stretch, or even just step outside for some fresh air.

For example, Tetris 99 has a built-in alert that encourages players to take a break after playing for an extended period of time. Likewise, games like Pokémon GO have integrated real-world activity into the gameplay, nudging players to go outside and get some exercise.

But the line between helpful reminders and condescending messages can be thin. A well-meaning nudge to "take a break" can feel very different from a dismissive warning like “take a shower.”

A Call for More Empathy in Game Design

If developers are to take player well-being seriously, they need to go beyond just including reminders in their games—they need to think about the tone and context. A message that could be perceived as helpful should also be framed in a way that respects the player's experience and avoids mocking them. Developers need to find a way to balance fun and health without crossing into judgment.