Game designers usually start the process with an idea: Who is this character? What role do they play in the story? What emotions should they evoke? This initial concept becomes the seed for something bigger. Teams like VSQUAD take that early vision and elevate it. Their work goes far beyond simply rendering a face or sculpting armor. Instead, they build depth — the subtle wrinkles that reveal age, the way fabric folds when a character moves, the gleam of metal that feels handcrafted. A simple 2D sketch handed to them transforms into a living, breathing part of the game world.