Life in ARC Raiders is loud, messy and way more about survival than style, so you do not exactly log in thinking about starting a campfire singalong with an ARC Raiders BluePrint in your pocket. That is why the acoustic guitar they dropped in Patch 1.7.0 hits so hard. On paper it is just another legendary item, 1.0 weight and worth a tidy 7,000 credits. In practice, it changes the whole mood of a raid. One second you are creeping through ruins, the next someone in your squad is sitting down, strumming a loop that sounds way too human for a world full of metal monsters.

The Sound That Pulls Everything In

You find out pretty fast that the guitar is not just there for vibes. Hold the fire button and your character locks into one of seven loops. Some of them are soft and folky, others sound like the kind of sad, drifting chords you would hear after a wiped run. The catch is how it works under the hood. The sound drags ARCs toward you like you just fired a flare in their face. It is amazing when you are trying to set up an ambush or peel pressure off a teammate who is pinned down. The downside is brutal. Unlike the recorder or shaker, you can not shuffle around while you play. No aiming, no sprinting, no breaching doors. You are basically glued to the spot, guitar in hand, while some giant machine zeroes in on you. Half the time you are laughing in voice chat, the other half you are screaming because you misjudged the distance.

Cracking The Music Puzzle

Of course, getting the guitar is where most people start to lose their patience. It is locked behind that infamous music puzzle room in the Buried City, and the whole thing plays out like a scavenger hunt created by someone who hates random groups. You need to hit 15 hidden red buttons in the right order. Miss one and the sequence resets for everybody on the server. So you end up combing through Plaza Rosa's kitchen for the first button, then crawling into vents on the Warehouse roof, then climbing into the dusty attic of the Santa Maria building. After that you are ducking into buses north of the Library, checking under broken concrete on the Abandoned Highway and pinging every odd corner of the map. With a good squad it is a fun little side mission. With randoms, it can turn into a 30 minute argument over who pressed what and when.

Risk, Reward And Small Rebellions

The actual reward room, tucked away north of the Red Tower, feels like a tiny victory every time you open it, mostly because you know how many runs were ruined by one wrong button press. Once you finally pull the guitar, it slots into your loadout in a weird way. It does not lose durability when you play it, only if someone kills you and loots the body. Even then it is not hard to fix. You just need another guitar, some wires and a few metal parts and you are back in business. What keeps people using it is that mix of danger and personality. You are making yourself a target, wasting combat time, and yet players keep sitting down in the middle of firefights just to play a tune. In a game where everyone is min-maxing gear and grinding currency, choosing to risk it all for a few seconds of music feels like a small act of defiance, a bit like the way some players still stop to trade or buy game currency or items in U4GM.